21 de agosto de 2014

Discovering Computers 2011: Complete

Author

Gary Shelly, Misty Vermaat

2010

Book Description

Discovering Computers 2011: Complete provides students with a current and thorough introduction to computers by integrating the use of technology with the printed text. This Shelly Cashman Series text offers a dynamic and engaging solution to successfully teach students the most important computer concepts in today's digital world through exciting new exercises that focus on problem solving and critical thinking, along with online reinforcement tools on the unparalleled Online Companion. Updated for currency, students will learn the latest trends in technology and computer concepts and how these topics are integrated into their daily lives.

Contents

1. Introduction to Computers.
Special Feature: Timeline 2011.
2. The Internet and World Wide Web.
Special Feature: Making Use of the Web.
3. Application Software.
Special Feature: Digital Communications.
4. The Components of the System Unit.
5. Input.
6. Output.
Special Feature: Digital Video Technology.
7. Storage.
8. Operating Systems and Utility Programs.
Special Feature: Buyer's Guide 2011.
9. Communications and Networks.
10. Database Management.
11. Computer Security and Safety, Ethics, and Privacy.
Special Feature: Digital Forensics.
12. Information System Development.
13. Programming Languages and Program Development.
Special Feature: Web 2.0 Program Development.
14. Enterprise Computing.
Special Feature: Enterprise Order Processing: A Case Study.
15. Computer Careers and Certification.
Special Feature: Living Digitally.
Appendices.
A: Quiz Yourself Answers.
B: Computer Acronyms.
C: Coding Schemes and Number Systems.

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2 de agosto de 2014

The LEGO MINDSTORMS EV3 Laboratory: Build, Program, and Experiment with Five Wicked Cool Robots!

Author

Daniele Benedettelli

2014

Book Description

The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features.

In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You'll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun.

As you make your way through the book, you'll build and program five wicked cool robots:

ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room
WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!)
SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control
SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands
T-R3X, a fearsome bipedal robot that will find and chase down prey

With The LEGO MINDSTORMS EV3 Laboratory as your guide, you'll become an EV3 master in no time.

Contents

introduction xix
comic: the EV3L scientist’s apprentice 1
chapter 1 your LEGO MINDSTORMS EV3 set 5
chapter 2 building ROV3R 17
chapter 3 programming 47
chapter 4 advanced programming with the brick program app 61
chapter 5 EV3 programming 69
chapter 6 experimenting with the EV3 infrared components 85
chapter 7 the math behind the magic! 95
chapter 8 LEGO recipes 103
chapter 9 building WATCHGOOZ3 131
chapter 10 programming WATCHGOOZ3 177
chapter 11 building the SUP3R CAR 191
chapter 12 programming the SUP3R CAR 231
chapter 13 building the SENTIN3L 249
chapter 14 programming the SENTIN3L 295
chapter 15 building the T-R3X 309
chapter 16 programming the T-R3X 363
appendix A the EV3 31313 set bill of materials 381
appendix B differences between the education set and retail set 389
index 403

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16 de julio de 2014

LaTeX – Diferencia entre el paquete inputenc y fontenc

Cuando escribimos documentos en español con LaTeX, generalmente, los paquetes inputenc y fontenc van de la mano. Las funciones que realizan estos paquetes son distintas, sin embargo, están relacionadas con los caracteres extendidos imprimibles. Estos caracteres abarcan símbolos como las comillas, letras mayúsculas y minúsculas con acentos, tilde, diéresis, comillas, virgulilla, etc.

El paquete inputenc nos permite introducir, directamente desde el teclado, letras con acentos y otros símbolos en los documentos LaTeX. Los usuarios GNU/Linux usan la codificación utf8, \usepackage[utf8]{inputenc}. Los usuarios de MS Windows usan la codificación latin1, \usepackage[latin1]{inputenc}. Si no se incluye este paquete los caracteres extendidos se tendrían que introducir por medio de comandos de LaTeX, por ejemplo \’a para que imprima á.

El paquete fontenc nos permite seleccionar los caracteres extendidos imprimibles de los documentos generados por LaTeX, es decir, en los archivos PDF. Si no se incluye este paquete los acentos y letras se seleccionan por separado, por ejemplo, á se seleccionaría como ‘a.